using NL;
using SinceTimes.NetWork;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Sender_TT : _OwnerOf<BuffPeer>
{
    // Start is called before the first frame update
    void OnEnable()
    {
        Net.SEND(new BuffMSG( Net.MESSAGEID( 1) ) );
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
